tag:blogger.com,1999:blog-76659371392865496782024-03-12T21:25:56.991-07:00The Ageplay and Spanking Roleplay BlogStormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-7665937139286549678.post-10397719409036810412013-02-18T18:15:00.001-08:002013-02-18T18:19:05.423-08:00Why Bratty Behavior Won't Always Get You a Spanking<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">This is Part 1 of a Series.</span><br />
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<span style="font-family: Verdana, sans-serif;">While the following information pertains most directly to <a href="http://birchwoodisle.com/">Birchwood Isle Family Discipline Role Play</a>, taking the following advice to heart will likely help you to achieve greater success in other ageplay or spanking role playing games as well, and this should be taken into consideration by those individuals who are looking to become more involved or who are currently having problems engaging with other role players.</span></div>
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<span style="font-family: Verdana, sans-serif;">First, let us define what "bratty behavior" is in terms of the spanking community and role playing groups. <b>For our purposes, a "brat" is an individual whose sole purpose in a role playing group is to move from one spanking to the next with very little storytelling effort and almost no interlude between punishments. </b>We all like discipline, or we wouldn't be hanging around in groups where discipline features strongly in the theme of the site. However, brats take this love of punishment to an extreme, and will only push harder when the punishment they receive doesn't meet their expectations (the expectation being physical correction instead of other forms of discipline).</span></div>
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<span style="font-family: Verdana, sans-serif;">Bratting (or bratty behavior) tends to occur specifically with certain types of individuals. </span></div>
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<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Those who are weak storytellers and who struggle to develop fully-realized characters. Generally speaking, these are "<a href="http://www.springhole.net/writing/marysue.htm" target="_blank">Mary Sue</a>" characters who are under developed and have conflicting personality traits, like "eager to please" but also being "very naughty." Strong storytellers and advanced role players rarely have this problem, regardless of the nature of the group in which they are playing.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Inexperienced age players who are at the beginning of their "career" in ageplay. Typically this is a correctable problem, because these types of brats simply don't know any better. A word from an admin or another member usually corrects this type of problem within a few threads, even if it's frustrating to deal with in the meantime.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">Selfish people who are only thinking of their own wants and not the entertainment of their role play partners. This usually actually goes for all different types of bratty behavior, since there's always somebody who has to sacrifice in order to contribute to a flat (reads: boring) story that is going nowhere in order to provide the spanking that this type of brat really wants.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;">People who have become frustrated with their role play for any number of reasons. Usually this is because it's been too long since they received their last spanking in a role play thread, and they're pushing to get one since they're desperate for that kind of interaction. Almost everybody has moments like this. It happens. These people aren't usually brats, but sometimes act bratty.</span></li>
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<span style="font-family: Verdana, sans-serif;">Most roleplayers have very little regard for the bratty type of age player, and most bratty age players fail to recognize these behaviors in themselves, probably because it is difficult to admit that they are engaging in very unpleasant interactions with other members of a site. Whether you recognize bratty behavior in yourself or not is irrelevant; the other members of the sites where you role play recognize it <i>in</i> you, and if you find that you're being avoided in the games you play, chances are that you are considered one of the brats in those games.</span></div>
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<span style="font-family: Verdana, sans-serif;">While it's understandable that there will be times that you need a "quick fix" and want to get your child character or inner kid spanked as quickly as possible, this should never be the "norm" for your role play because if it becomes typical, you'll be labeled fairly quickly.</span></div>
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<span style="font-family: Verdana, sans-serif;">There are several reasons why bratting and bratty behavior should be avoided in <i>all</i> spanking sites, regardless of how harsh or focused on discipline they may appear to be. </span></div>
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<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Most people who run these groups are submissives or have inner kids of their own.</b> While it might not be obvious to most members, the majority of administrators are submissives or inner kids themselves and aren't interested in being the ones who issue the spankings to the entire group. If you're expecting the administrators to pick up where other members fail to do so, you're going to be sorely disappointed to find out that they are no more interested in spanking your child character or inner kid than you are in spanking theirs.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Once you're labeled a brat, you're going to struggle to escape that label.</b> All it takes is one bratty thread before the other members of the group have labeled you as a "brat" that they don't want to have to deal with, because they know the type. Brats generally flit from one spanking thread to the next with very little in between and very little story development, while contributing virtually nothing to the site.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Brats aren't entertaining to the other members of the group. </b>Trust me, everybody else looks at you and calls you "selfish" behind your back. Like it or not, if you elect to engage in bratty behavior instead of developing stories, you're showing that you're only interested in your own entertainment and not in the entertainment of the people reading your stories or interacting with you. </span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Brats are boring.</b> A purely bratty thread is nothing if not boring! If your character is shooting straight from the hip for an immediate spanking, it's going to make the other members yawn and move on to the next thread to find something that's more interesting. Where's the lead up? The entertainment? You're boring if you walk straight into a crowded room and start screaming at the top of your lungs. People will look once, and go on about their business.</span></li>
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<span style="font-family: Verdana, sans-serif;">If you're a new spanking roleplayer, chances are that you've fallen into the trap of playing a brat from time to time. That's understandable, because nobody has taught you how to do better. If you're an experienced role player, there is no excuse for this type of attitude toward the group in which you're playing. </span></div>
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<span style="font-family: Verdana, sans-serif;">The problem, from your perspective, is that ultimately this isn't going to get you spanked, for one of a couple of reasons.</span></div>
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<span style="font-family: Verdana, sans-serif;">The first, and perhaps the most significant reason, is that you're <i>boring</i>. If you're the teenager who is smoking pot in their bedroom with the door wide open (in the first pot in your thread, which doesn't involve any other teenagers interacting with you) or the four year old who is finger painting on the walls, or the ten year old who has wandered away from the group home and has found the park where she is now playing (all of these involving no other children whatsoever and aiming straight for the adults in the group), you're going to <i>bore</i> the people you want to spank you.</span></div>
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<span style="font-family: Verdana, sans-serif;">What makes these things so boring? There's no story, and everybody can see what you want, straight out of the gate. We don't know <i>why</i> your teenager is smoking pot with the door open because you haven't bothered to tell us; you're too busy thinking about the spanking that you're hoping to get and not thinking about the reasons that your teenager might be stupid enough to engage in an activity that is bound to get them caught and in serious trouble. We don't know <i>how</i> your four year old got ahold of the finger paints that were carefully put away by the caregiver to prevent just such a situation. We don't know <i>what reason</i> your ten year old has for wandering out of the children's home alone to go to the park. </span></div>
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<span style="font-family: Verdana, sans-serif;">We can deduce reasons using our own imagination, but ultimately we know that it's because <i>you want them to be spanked</i>.</span></div>
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<span style="font-family: Verdana, sans-serif;">The second important reason that this isn't going to get you spanked is that most of the people who use these groups are submissive people who prefer to be spanked than to do the spanking. If you don't give us a compelling reason to go out of our way to provide for your needs, then <i>why should we</i>? Give us a great story, an interesting character, and some indication that you'll be fun to spank, then we'll talk.</span></div>
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<span style="font-family: Verdana, sans-serif;">Those are the basic reasons that you won't get spanked for acting like a brat, but I would also like to make sure that you know that there are ways to prevent your character from acting like a total brat, or from creating a total brat.</span></div>
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<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>The most important thing is to not post an introductory thread in which you are anticipating your child character getting spanked.</b> Bratty introduction threads really suck for the person who either currently has custody of the child character or the person who is accepting custody of the child character, because the adult is intended to spank a child that he or she has no real relationship with and who he or she may not have <i>met</i> before. This is <i>very</i> uncomfortable. If you've never played the adult in this situation, perhaps you should try it some time. I'll tell you; it's a cure for the urge to brat! <i>Note that posting a bratty introduction thread sets your own personal standard for further bratty behavior</i>.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Create a story to get your child character into trouble instead of leaping straight for the running away/smoking pot/drawing on the walls type of thread.</b> Do something. Do something that involves other kids. Interact with people and with your personal environment. Accept whoever steps into your thread even if it's not a person who you were anticipating. Don't reject the person because they are another kid looking to play or a teenager working the business that you've wandered into. Adults don't necessarily follow the kids around everywhere on every site, and they certainly don't on <i>my</i> site.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Prove a willingness to play with child and teen characters, not just with adults.</b> If your character only interacts with adult characters, this <i>tends</i> to be a bad sign, and it's a red flag for most admins that you're somebody who is angling for constant adult attention. Be autonomous. Some of my members are even able to pull off entire threads that they play by themselves with multiple characters that they own. This is the sort of thing that we're looking for. But do note that there are exceptions for very young children who are parent-dependent!</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Never force a teenage character to spank your child character or to otherwise parent them.</b> This is another trick that brats use, particularly when there isn't an adult character available to interact with. When a teenager enters your thread, it's probably not so that they can parent you, but instead because they're looking for interaction too.</span></li>
<li style="text-align: justify;"><span style="font-family: Verdana, sans-serif;"><b>Try playing a teenager instead of a younger child.</b> Teens naturally get into a lot more trouble than their younger counterparts and it's a lot easier to get them into the type of trouble that you're looking for (spanking) because they are naturally mouthy and tend to break rules in an effort to show their personal autonomy. This behavior doesn't seem quite as bratty provided that it is natural and interactive (i.e. not just lighting up a cigarette to test the adults in the thread, who are more likely to simply drop it than to play it out).</span></li>
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<span style="font-family: Verdana, sans-serif;">None of the above are guaranteed to keep you from bratting, but if you're aware of your behavior you have a better shot at stopping it before it gets out of hand and you have alienated yourself entirely from the group.</span></div>
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Devinhttp://www.blogger.com/profile/09646632143373250500noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-25581243409293785932013-02-17T19:32:00.000-08:002013-02-17T19:32:00.111-08:00Committment is Essential to the Healing of an Inner Child<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">It is the nature of the role playing world that people come and go. Attachments that aren't generally permanent in most role playing groups and people join and leave at will. Nobody can hold you into a group that you don't like or force you to post to threads when you don't have the time to be actively involved in the role play. This is <i>normal</i>. And we get that. Really, we do.</span></div>
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<span style="font-family: Verdana, sans-serif;">The problem arises when dealing with emotionally real inner kids. </span></div>
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<span style="font-family: Verdana, sans-serif;">So far, I haven't talked a lot about what I mean when I say "emotionally-real inner kid," so I'd like to give you a brief introduction to the concept, in case it's new to you.</span></div>
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<span style="font-family: Verdana, sans-serif;">An emotionally-real inner kid, by the definition that we use on Birchwood Isle, is a piece of an adult person (roleplayer) to which that roleplayer connects very deeply on an intimate and personal level. This piece of the adult can feel entirely separate, like another person entirely. I used to refer to them as "imaginary friends" because that was a very easy way to look at it. These pieces of us are incredibly fragile, and as we seek healing, they are vulnerable to being hurt by careless individuals who aren't sensitive to their needs.</span></div>
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<span style="font-family: Verdana, sans-serif;">For all intents and purposes, the hearts of these inner children should be treated with as much sensitivity as you would treat a real, biological child (even if there is an adult, and <i>not</i> a biological child, behind the character you're interacting with).</span></div>
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<span style="font-family: Verdana, sans-serif;">Most people in role play don't come into a group prepared to make a serious commitment to the game that they are playing and to the people they are playing with. However, in order to make the most of the experience of literate age play, players really do need to make the effort to make a commitment to themselves and others to enhance the game and to be willing to commit to the adoptions in which they are involved. </span></div>
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<span style="font-family: Verdana, sans-serif;">Let me word this a little bit differently: <i>If you choose to adopt an inner child, you have to be prepared to stick around for the long haul.</i> If you turn your back on that child, you may very well be breaking the heart of someone who looked to you to protect them, to take care of you, to guard you. When that person vanishes suddenly, it is disruptive to the healing process the inner child is undergoing, and it does more damage than simply leaving a role playing site with which you were previously associated. </span></div>
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<span style="font-family: Verdana, sans-serif;">If you're going to "play this game," you need to be prepared to be in it for the long haul. And if you absolutely <i>must</i> leave, make sure to notify the people with whom you have been playing that you won't be returning.</span></div>
Devinhttp://www.blogger.com/profile/09646632143373250500noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-12899060763834615472013-02-16T03:21:00.000-08:002013-02-16T03:38:19.529-08:00Your Admin(s) Takes Care of You -- Take Care of Them!<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">This is a frequent problem: Most ageplay group administrators aren't tops. There are exceptions, of course, <i>but most of us are bottoms</i>.</span></div>
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<span style="font-family: Verdana, sans-serif;">When you join a group, especially if you are one of the first members, the administrator is probably playing one or more adults in the group. This is done in order to help to attract people to the group and to keep things moving forward. It is <i>not</i> because the administrator is a top and/or enjoys topping. Chances are very good that your administrator has an inner child of her own who is important to her, and that she would enjoy the opportunity to play that inner kid in the group. Most of the time she won't until there are other adults, and thankfully they tend to come along fairly quickly.</span></div>
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<span style="font-family: Verdana, sans-serif;">I want you to think about how hard your administrator(s) works to make the group a good place for you. If she takes the time to discipline your inner kid, or if she creates threads for your inner child to play in, or promotes your characters to other group members, or spends hours answering your questions, please express some gratitude for the things that she has chosen to do for you.</span></div>
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<span style="font-family: Verdana, sans-serif;">After years of doing this job, I've seen it time after time; members join with their needs and their agenda and they push themselves to the head of the line so that the staff team has to pay attention to meeting their needs instead of taking care of their [the staff's] inner kids. </span></div>
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<span style="font-family: Verdana, sans-serif;">One of the things that we've tried at <a href="http://birchwoodisle.com/">Birchwood Isle Family Discipline RPG</a> is having every single member create both a child and an adult character before being allowed to play. While we've since abolished this policy, it may be about to make a comeback.</span></div>
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<span style="font-family: Verdana, sans-serif;">Most of our members believe that we do this in order to balance the adults with the children, or to offset the potentially large numbers of IKs that come into ageplay groups. However, our reasoning is vastly different; we want our members to know what it is like to feel the strain of incredibly demanding inner kids.</span></div>
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<span style="font-family: Verdana, sans-serif;">Remember when playing that selfishness is absolutely rampant in this community. There are always going to be players who want to push their own agendas and who wish to go from one spanking to another and on to the next without much of a pause in between. While this is appropriate for some groups, the vast majority aren't favorable to this kind of bratty behavior. Your acceptance and understanding of the needs of the staff who work hard to keep your favorite sites going goes a long way to making you one of the best literate ageplayers that the staff has seen. </span></div>
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<span style="font-family: Verdana, sans-serif;">My co-admin and I are fond of saying that we want our members to perform for us. We are much more likely to want to play with members who entertain us, and will always work hard to keep <i>contributors</i> entertained as well. The more you do for the staff of your site, chances are the more they'll do for you!</span></div>
Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-85497066804956489712013-02-14T12:07:00.000-08:002013-02-14T12:07:16.915-08:00Top Six Reasons I Don't Want to Spank Your Inner Kid<br />
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<span style="font-family: Verdana, sans-serif;">I was recently contacted by someone who was looking for private role play. This individual was initially interested in joining <a href="http://birchwoodisle.com/">Birchwood Isle Family Discipline RPG</a>, but decided that the group wasn't for him. This is fairly typical when people realize one of a number of things, including the fact that our group is very active, or that it doesn't focus on diapers, or that we expect good grammar and spelling. It is <i>also</i> fairly typical to receive e-mails of this sort, asking for private play. Knowing that this isn't a phenomenon that is exclusive to me (but which happens with a large number of group owners), I thought that I would address some of the problems with this practice.</span></div>
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<span style="font-family: Verdana, sans-serif;">1. <b>I'm a submissive, not a dominant.</b> In the time that I have been role playing on spanking sites, the majority of these requests involve someone asking me to be a parent to their inner kid or to spank their child character(s). The request has <i>never</i> been preceded with the question of whether I am a spanker or a spankee. Instead, the assumption is made that I am a "top" due to the fact that I am a group owner.</span></div>
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<span style="font-family: Verdana, sans-serif;">2. <b>I don't know you.</b> If you're e-mailing me privately in response to one of my ads on an ageplay group in order to ask me for private sessions, chances are that <i>you don't know me</i>. In order to play privately with someone, I need to have built up quite a bit of trust with them. Right now I roleplay privately with only one person, and <i>she lives with me.</i></span></div>
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<span style="font-family: Verdana, sans-serif;">3. <b>I'm not into the things you're asking for.</b> Most of the times that I get these requests, they come with unusual preferences tacked on. People want their sixteen year-old boy put into diapers, or they want unusual spanking positions, implements, or they want to roleplay sexual abuse. I'm not cool with this, particularly if <i>I don't know you</i>.</span></div>
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<span style="font-family: Verdana, sans-serif;">4. <b>I have enough inner children to re-parent on any given day.</b> I'm very careful about who I take on and I'm always aware of the time commitment required in order to best provide for the needs of the inner children in my care. I'm very good at what I do, and if you want that opportunity, then join <a href="http://birchwoodisle.com/">Birchwood Isle Family Discipline roleplay</a>.</span></div>
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<span style="font-family: Verdana, sans-serif;">5. <b>I'm running a very active and relatively large role playing site; I don't have time for private play.</b> BWI requires a lot of work from me as the head admin. There is a lot involved in taking care of this site and keeping up with the regular maintenance that it requires. Not only do I take care of (or help to take care of) the majority of the inner kids on the site (a significant number) but I also do most of the building.</span></div>
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<span style="font-family: Verdana, sans-serif;">6. <b>I don't do the gender pairing that you're asking for.</b> This isn't usually a big issue, but sometimes people ask me for gender or age pairings that I just don't do. I'm not a big fan of F/M, F/F or F/f scenarios, and I prefer to do these only in situations with people I have already built a relationship. </span></div>
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<span style="font-family: Verdana, sans-serif;">The long and short of it is that I don't want to spank your inner kid (or child character) because you don't know me well enough to understand that my preference is to play the child character and <i>not</i> the adult. You're asking a <i>lot</i> of me when you ask me to be an adult for you. If I don't know you, why should I put forth that kind of effort?</span></div>
Devinhttp://www.blogger.com/profile/09646632143373250500noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-83121530798057697222012-12-17T17:46:00.003-08:002013-02-16T03:33:14.936-08:005 Problems with "Cute" Inner Kids<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">During the time that I've been involved in age play roleplaying groups, I've encountered quite a large number of "cute" inner kids. These "cute" inner kids are those who place a distinct strain on the group with behavior that the player finds endearing but which is upsetting to other members and the flow of the group. </span></div>
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<span style="font-family: Verdana, sans-serif;">There are a few notes that I've come up with regarding these "cute" inner kids that I'd like to share with you.</span></div>
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<span style="font-family: Verdana, sans-serif;">1. <b>"Cute" Inner Kids are almost always brats.</b> Most of the "cute" inner kids who have filtered through my ageplay groups are brats whose keepers feel that their behavior is acceptable due to the fact that they are simply so "adorable" that they should be instantly forgiven and the adult should make things right. They're those kids who remind you of the biokid who can flash a smile and instantly get her way, or who always finds a way to take more than he gives.</span></div>
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<span style="font-family: Verdana, sans-serif;">1.a. <b>This is a problem because most age players want to be punished for misdeeds.</b> This leaves the people playing the guardian role very confused. If they spank the "cute" inner kid, then a tantrum of epic proportions results and the guilt trip is laid on, putting the responsibility on the adult to make things right for the inner kid. I've encountered this <i>specific</i> problem with inner kids both in online role playing groups and in real life, and I usually choose to disassociate from them.</span></div>
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<span style="font-family: Verdana, sans-serif;">2. <b>"Cute" Inner Kids don't relate well to other inner children.</b> Like the majority of brats, their purpose for being appears to be to lean heavily on the adults and not to interact with other children. They are very often bullies who push other people (child and adult) around when they don't get their way, but it's very difficult to figure out what their needs are, because they are constantly changing. Other inner children have a difficult time relating to this kind of behavior and generally ostracize the "cute" IK because they aren't fun to play with.</span></div>
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<span style="font-family: Verdana, sans-serif;">2.a. <b>This is a problem because it places an additional strain on adults to interact with the "cute" inner child.</b> When other inner kids can't find reasonable interactions with the "cute" inner kid, the "cutie" begins to put pressure on other members of the group to post with them. In the absence of interaction with their fellows, they need <i>somebody</i> to post with, and therefore the adults become the "go to" source for entertainment for this very stressful inner child. Along with the high brats, this is the sort of Inner Kid that generally makes adult players leave groups or shut them down when they are the management.</span></div>
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<span style="font-family: Verdana, sans-serif;">3. <b>"Cute" Inner Kids like to run, with the expectation of being chased.</b> These are the children who take off running when an adult calls them in from play time, tossing a big grin over their shoulder that cries "chase me! chase me!" They are the inner children who hide in their closets when a punishment is imminent, forcing the adult to drag them out by their arm in order to give them the punishment that they were begging for in the first place. They are kids who have such a high expectation of being found "adorable" that adults will do anything that they bid them to do, in order to reward their cuteness.</span></div>
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<span style="font-family: Verdana, sans-serif;">3.a.<b> This is a problem because running threads are very stressful for adult players.</b> Whenever a child runs away from a punishment or when he is called in from playing, the adult player is forced into a situation where she has to stop everything else that she's doing, and chase that kid down. This is also one of very few situations where power playing seems to have been deemed unacceptable when it comes to the adults, but where inner kids find that it's perfectly fine for them to dodge a grab by an adult without the consent of the adult player. In this way, the "cute" inner kid breaks several group rules for the sake of their cuteness.</span></div>
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<span style="font-family: Verdana, sans-serif;">4. <b>"Cute"</b> <b>Inner Kids tend to have higher expectations of the group administrators and adult players.</b> Most "cuties" seem to think that they have a greater right to expect that their threads receive faster replies than the threads of "non-cuties." They are highly competitive for quality time with the group's adults and demanding when they don't get exactly what they think they deserve. They post fast (often long posts, written quickly) and expect an immediate reply even when their roleplay partner has ten other threads ahead of theirs to reply to. When asked to wait, they often become belligerent.</span></div>
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<span style="font-family: Verdana, sans-serif;">4.a. <b>This is a problem because group administrators and adult players do a lot of work for the group and "cuties" are rarely grateful. </b>Most adult players and administrators also have inner children of their own that they want to have time to post. The demands being made by the "cute" inner kids take precedence since it's easier to post to them and quiet them down than it is to stall their threads while the admins or adult players post their inner kids.</span></div>
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<span style="font-family: Verdana, sans-serif;">5. <b>"Cute" Inner Kids often feel that they have priority over less cute inner kids.</b> They will post repeatedly, in multiple threads, taking up a lot of available thread space and refusing to post their required adults when their kid threads are receiving replies fast enough to keep them from having to log out. These "cuties" believe that the entire rest of the group is highly dependent on their presence in the group and that without it the group will fall apart. The adult who is currently in the process of spanking them is desperate for their next post, even though she hasn't had a chance to post her kid in three days while keeping up with the "cutie." </span></div>
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<span style="font-family: Verdana, sans-serif;">5.a.<b> This is a problem because it builds resentment for the "cutie" and makes other players not want to play with him.</b> Then, when other players cease to play with the "cute" inner kid, he applies more pressure shortly before making a passive aggressive exit to the group, followed by spreading the word to his friends that the group isn't a very good place to be. </span></div>
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<span style="font-family: Verdana, sans-serif;"><b>The solution to all of these problems is for the keepers of those "cute" inner kids to take a step back and view the situation from the point of view of the people caring for them.</b> Women usually have a harder time with "cute" inner kids than men do. Both biological genders are inclined toward having "cute" inner kids. </span></div>
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<span style="font-family: Verdana, sans-serif;">This situation requires a good, long look in the mirror to determine whether or not you are a force that is dragging your group down or if you are a force that is building it up and making it an enjoyable place for everyone to play. If your inner kid is placing a strain on group administrators and other member adults, then it's time to reassess the way that you play and the places in which you are playing.</span></div>
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<span style="font-family: Verdana, sans-serif;">What do you do, as an admin or adult player, when you encounter a "cute" inner kid in a group you're in? What's your solution? Do you muddle through and continue spanking? Ignore their threads? Ask them to leave? Please share!</span></div>
Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com1tag:blogger.com,1999:blog-7665937139286549678.post-53128538165175336222012-12-15T23:33:00.001-08:002013-02-16T03:39:34.704-08:00When There's Not Enough Adult to Go Around<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">I've been running age play and spanking groups for over fifteen years now. While I've loved every minute of it, the fact is that no matter how well run the group is, at some point there simply are <i>not</i> enough adults to go around. In the year and a half that <a href="http://birchwoodislerpg.blogspot.com/">Birchwood Isle</a> has been open, I've learned a lot about the strain that is placed on group managers to provide the number of adults necessary to maintain a group while still keeping up with a high level of role play and quality discipline.</span></div>
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<span style="font-family: Verdana, sans-serif;">Over the past year and a half that we've been running our group, my co-admin and I have learned to be very reliant on one another. Members come and go, and when it comes to finding long-term placements for long-term kids, we often try to put them with our own adults in order to ensure lasting placements. This means that if we feel that a child character has "staying power" they usually find a quick home in a family that is controlled by one or both of us.</span></div>
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<span style="font-family: Verdana, sans-serif;">The problem arises when we begin to realize that not only are our own child characters getting flushed out in this process, but that we cannot possibly maintain a high level of quality in our discipline and parenting when we're taking care of dozens of (external) children ourselves. Our goal as admins should never to be to totally avoid the other members of our sites in order to play with one another, but instead to find a balance that allows everyone involved to make the most of their play time and helps the members and the admins to get the most enjoyment out of the game.</span></div>
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<span style="font-family: Verdana, sans-serif;">Our current solution to this problem is to actively seek adults before we take on any more children. With the two of us running the two children's homes on the island and being in control of roughly two dozen entire families between us, we desperately need help. At the moment our strategy is to put out advertisements looking for adults to fill the roles that we have available and then to accept those applications which look good to us. Hopefully if we can build solid cooperation and a team of people truly willing to work with the kids (and not just who create adults to buy more kids), we will have a group that works together to make this the best experience for everyone involved.</span></div>
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<span style="font-family: Verdana, sans-serif;">For right now, if you're interested in applying to play an adult character at Birchwood Isle, please <a href="http://birchwoodisle.com/">click here</a>.</span></div>
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<span style="font-family: Verdana, sans-serif;">What kinds of solutions do you have to your problems as an admin? Do you have ideas to help solve the problem of too few adults in a group with too many kids?</span></div>
Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-63254353395188486082011-09-07T12:27:00.000-07:002011-09-07T12:27:00.449-07:00Discipline in Age PlayLast week I posted a new poll asking how you feel about discipline in your age play. I was prompted to do so based on the fact that I've been noticing that a lot of groups don't allow any kind of discipline at all, and if they do, physical punishment is clearly off limits.<br />
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As you may recognize from the title of this blog, I believe that spanking and age play go hand in hand. I have always made that connection, but then again, I'm a spanko and not just some person who has IKs. For a long time I have associated spanking and age play with one another. I don't age play because I am a spanko, nor am I a spanko because I age play. The two are separate, and yet related <i>for me</i>. I know that others differ. There is a member of our group at present who does not enjoy spanking, and <i>that's okay</i>.<br />
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My question for you, then, is whether or not you feel that discipline in ageplay is acceptable.* If you have not seen it already, the poll is on the right-hand sidebar. Feel free to answer the question there. What I'm really looking for, however, are some comments on this post. How do <i>you</i> feel about discipline in your ageplay? Love it, leave it, hate it? Use the poll for your simple answers, but give me some details in the comments. I want to know <i>why</i> you don't like discipline if you don't. I'm a spanko -- I'm much more interested in the reasons why you <i>wouldn't</i> enjoy discipline than why you <i>would</i>.<br />
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* I can make some assumptions about you based on the fact that you're a member of this group, but I'd like to get a discussion going here.Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com1tag:blogger.com,1999:blog-7665937139286549678.post-76484324236575985182011-08-31T12:22:00.000-07:002013-02-16T03:40:37.885-08:00Character Abandonment<div style="text-align: justify;">
So far, this blog has dealt mostly in the discussion of features of the role play rather than addressing matters of age play, emotionally real inner children, and re-parenting. For those who are looking for information about reparenting and age play in terms of the emotions and effects of our inner children, you are in the wrong place. Try the blog I co-author with Kit: <a href="http://ageplay-identity-inner-kid.blogspot.com/">Lessons Learned from Our Inner Kids</a>. There are some topics, however, which cross over and cover both areas of interest to potential readers of this blog, and the matter of character abandonment is one of them.</div>
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I am not going to go into vast amounts of detail regarding the nature of emotionally-real inner children. There are other places and times for that and I may edit this post in the future with more information that will help you to better understand.</div>
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What I want to talk to you about today is <b>character abandonment in ageplay groups.</b> It happens all the time. You're playing a child (possibly an <b>emotionally real inner kid</b>) and one day, you meet the adult of your dreams. She has every characteristic that you like in a parent. She is loving and kind, but firm in her discipline. She knows just when to let you get away with misbehavior and when to crack down on you. You even love the <i>way</i> that she disciplines you and you're sure that she's "the one." You begin to develop feelings for this person, and you may even begin to feel irrational. You love her, and you want her to love you back.</div>
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With (in our case) or without (as is the case in most groups) administrator approval, you proceed with the adoption. You are glowing. It's going to be wonderful. You've finally found <i>the</i> mommy for you. You know that things are going to be okay from now on. Your inner kid will be eternally satisfied and able to be herself with this mommy. You have no more worries at all.</div>
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Then she changes. Maybe she has an inner kid of her own, or she's just growing worn out taking care of you. Maybe the discipline disappears altogether, or, more likely, it becomes more harsh. Where you could get away with "just being a kid" now your mommy punishes you if you look at her funny. You're hurt, and you're confused, and you're likely to be afraid to ask what's going on because you know what's coming next...</div>
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She leaves. There is probably no verbal warning at all, just the signs that you've been seeing coming at you for so long. And then, like a puff of smoke, she's vanished. She may tell you that she can no longer handle your child, or she may simply leave the group for greener pastures never to instant message you again. All that matters is that she is <i>gone</i>.</div>
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In most cases, this type of event occurs when someone <i>leaves the group</i>. It's something that good administrators are always on the lookout for. We (that is, Kit and I), like to see members join us who are looking forward to being with us and our group for an extended period of time of many years (i.e. as long as we plan on being around). While we know that this isn't always possible, it is important to us that we foster not only one another (as you'll see on our blog) but the members of our group and <i>the group itself</i>. This is your job as an administrator: <b>keep the riffraff out!</b></div>
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When a member leaves your group, they leave a ripple effect. If they are a parent, they leave behind children who will suffer a feeling of abandonment. Even the most hard-core spanking groups have members who are otherwise "fragile" in terms of their connection to their child characters. But the children left behind aren't the only issue. There are spouses, and friends, and a story needs to be developed in order to explain your leaving. A skilled administrator can set this up in a way that allows welcome members to return or which alienates those who are not welcome. We recently had to do the latter on our group.</div>
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Bear in mind that exiting child characters also have an effect, even if they do not have families. They will likely have friends who are being left behind, and there is a similar wake of devastation that affects those who remain.</div>
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Nobody in their right mind believes that you should stay in a group forever (unless you are part of the management team). If you aren't happy, there is no reason why you should stay. But I do believe that your first step is to try to resolve your differences with the staff of the group and then to do the best that you can to sever yourself acceptably from the characters you are involved with. Have a good fight with your friends. Divorce your spouse. Leave <i>appropriately</i> and without leaving everybody else to pick up the pieces that you left behind. Wrap your threads up, be polite, and remember that one day you might want a recommendation from the people you're hurting. They'll hurt either way, but if you are polite and appropriate in the way you disconnect yourself from them, you are far more likely to build fences rather than burning your bridges.</div>
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Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-71524985225243441852011-04-27T13:09:00.000-07:002013-02-16T15:56:08.921-08:00Foster Forest Ad, May, 2011<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Is it time for another ad for the best ageplay and spanking role playing play by post on the Internet? Boy does time ever fly! It's been two whole months since my last ad was posted, so I guess that it must be just about time, right?</span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">There has been some confusion over the last few weeks as the group has grown by leaps and bounds. Amazingly, in the one month when I chose not to post an ad, the group gained seven new members! We lost three of them almost as quickly as we gained them, but that means that we are four members up from the last ad that I posted, for a total of ten members. We seem to hover right around this number for whatever reason, but it seems to be working for us, so I am certainly not going to complain!</span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">There are two things that occur to us about the "drive bys" that we've been getting at Foster Forest. The first thing that occurred to me was that perhaps it was due to the fact that we allow explicit sexuality. This is fairly unusual, and while we only allow it in adult/adult and teen/teen (or the rare YA/teen) relationships, I can understand how this might be off-putting to anyone who doesn't expect it. That's why I'm putting it out there now.*</span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Recently, one of the members who has since left us complained that we aren't clear enough about how flat out <i>busy</i> Foster Forest is. So let me try to be as clear as I can. I'm going to even use bold type because this statement is made <i>all over</i> Foster Forest and in every ad that I've ever posted: <b>We do over 250 posts a day (average).</b> Let me stress again. I'm talking about every <b>day</b> and not every month, or week. We may be the most active group of our kind on the Internet. I know for sure that we are the <b>best</b>. If you cannot keep up with that level of posting, this probably isn't the best group for you, though we do have slower members and it seems to be working for them!</span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Another thing that seems to be causing some contention right now relates to the nature and <a href="http://fosterforest.net/re-parenting/what-is-an-emotionally-real-inner-kid/">definition of an emotionally real inner kid</a>. Click the link to view <i>our</i> definition. Ours is the only one that matters for the purposes of Foster Forest. You cannot bring your character into our group and change it. You won't be happy, because we won't change just to suit you. While we try to be accommodating, our definitions <i>do</i> matter.</span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">For more general information about Foster Forest, please view our <a href="http://fosterforest.net/about-foster-forest/">About Foster Forest</a> link on the main blog. This will tell you more about what makes Foster Forest the best re-parenting (and spanking) group on the Internet!</span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>We are currently accepting children (4-12), teens (13-17), young adults (18-21) and adults (22+) into our community. We are especially in need of younger children. Right now we have very few children under the age of 13. The group is more suited to teens than to littles, but we'd like to see this balance out! </b></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>We <i>do</i> have plenty of adults to take care of your IK! But we'd still love to meet your adult just so that we can keep our balance! :)</b> </span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">*All of our members are over the age of 18, of course. It's the characters who aren't necessarily. </span>Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-21663948140288435502011-04-01T07:36:00.000-07:002013-02-16T15:56:44.324-08:00You've Received a Correction... How You Respond Matters!<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">As a member of a role playing group, it is very likely that at some point, you will receive correction from the administrator or moderators. When this happens, the way that you respond to the staff is <i>very important</i> to what happens next!</span></div>
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<span style="font-family: Verdana, sans-serif;">Let us use my example of <a href="http://ageplay-spanking-roleplay.blogspot.com/2011/03/admin-said-i-metagamed-wait-what.html">metagaming</a>, since I've been talking so much about that recently. The administrator of your age play rpg has just come to you in a private message and has asked you to please refrain from characterizing characters you don't own. She cites specific examples of how you are doing this. Maybe you've mentioned that John is a great fisherman or that Sara can't really sew all that well (even though she's been making her own clothes for years).</span></div>
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<span style="font-family: Verdana, sans-serif;">The conversation might go something like this:</span></div>
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<span style="font-family: Verdana, sans-serif;">ADMIN: "There have been some complaints about how you said that Sara can't sew very well. It's bothering a few people. This is considered metagaming because you're changing a character without the permission of the person who owns that character."</span></div>
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<span style="font-family: Verdana, sans-serif;">YOU: "Oh. I hadn't really realized that I was doing that. I'm really sorry. I'll double-check my posts next time."</span></div>
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<b><span style="font-family: Verdana, sans-serif;">This is the right way to go about receiving a correction. No feelings need to be hurt in this case, and life goes on.</span></b></div>
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<span style="font-family: Verdana, sans-serif;">However, if the conversation goes like <i>this</i>, then you must understand that you are probably lining yourself up for disappointment:</span></div>
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<span style="font-family: Verdana, sans-serif;">ADMIN: "There have been some complaints about how you said that Sara can't sew very well. It's bothering a few people. This is considered metagaming because you're changing a character without the permission of the person who owns that character."</span></div>
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<span style="font-family: Verdana, sans-serif;">YOU: "Well Sara messed up that outfit that she made for Patty. So she can't really sew."</span></div>
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<span style="font-family: Verdana, sans-serif;">ADMIN: "But that isn't really up to you to decide, is it? Would you like it if the person who plays Sara decided that your character Greg was really clumsy? Or a bad basketball player? Or that he couldn't swim?"</span></div>
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<span style="font-family: Verdana, sans-serif;">YOU: "That's not what I'm doing. Sara messed up that outfit for Patty. Remember?"</span></div>
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<span style="font-family: Verdana, sans-serif;">ADMIN (getting frustrated): "Yes, I do remember that. But I'm asking you to please stop doing it. Sara's keeper gets to decide what her talents are, not you. She may have improved her sewing ability since then, or it might have been a one time mistake. Stop doing it. I'm asking you to stop doing it."</span></div>
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<span style="font-family: Verdana, sans-serif;">YOU: "Okay."</span></div>
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<span style="font-family: Verdana, sans-serif;">I assume at this point that you can see how an administrator might be frustrated with this conversation, and might be telling themselves in the back of their mind that they need to watch this person for metagaming in the future, because it could be an ongoing problem and the player may need to be more forcefully (physically) corrected with a temporary ban or moderated posts if they are available.</span></div>
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<span style="font-family: Verdana, sans-serif;">Interestingly, in the first case I, as an admin, would be more likely to give the person more chances than in the first case, because it's obvious that they understand that they did something wrong and they are going to try to correct it. We currently have a member at Foster Forest who consistently does this, and this person is a pleasure to have around and is not at risk of further discipline at all because they are genuinely trying to work <i>with</i> us.</span></div>
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<span style="font-family: Verdana, sans-serif;">Unfortunately, what tends to happen is that the member in the second example will often continue to exhibit the same behavior with whatever the original problem was. In one case we had someone who was bratting in the extreme, and we had to correct them. This person's response to correction was so bad that their response <i>itself</i> got them banned.</span></div>
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<span style="font-family: Verdana, sans-serif;">The key factor here is to be <i>gracious.</i> The administrators of your group work their tail ends off to bring you the best group they can. That means keeping negativity and drama out of the group whenever possible. It means taking care of fairly large numbers of sensitive people, and trying to do so diplomatically. It means doing unpleasant things, like handling the correction of adults who should know that following the rules is a requirement of the game.</span></div>
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<span style="font-family: Verdana, sans-serif;">Show the staff of your group respect. This is <i>imperative.</i> Respecting the staff of your group may make the difference between receiving a private and a public correction (because sometimes having "witnesses" is a good thing) and it might make the difference in whether or not you find yourself getting banned.</span></div>
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<b><span style="font-family: Verdana, sans-serif;">Accept correction gracefully. If you don't understand what you're being corrected for, ask. If you're still confused, ask for another person to explain it to you. Most groups have more than one staff member and we all communicate differently. <i>There is no shame in asking!</i></span></b></div>
Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-49416182795959117002011-03-31T09:57:00.001-07:002011-03-31T09:57:54.904-07:00No Foster Forest Ad for AprilGenerally speaking I post the Foster Forest ads in the last day of the previous month. In this case, that would be today. March has been a particularly tough month at Foster Forest, however, and I feel that it would be inappropriate to invite people into the group while we're really just picking things up again and getting moving in an upward and onward direction.<br />
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Look for May's ad on April 30th!Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-42711706094889547452011-03-31T09:55:00.000-07:002013-02-16T03:36:50.021-08:00Metagaming is about PEOPLE, not THINGSYou cannot metagame an object; you can only metagame a person. If you have made actions for or changed the personality of a character not of your own creation, then you are metagaming. At Foster Forest Family Role Play, this could result in a ban.<br />
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The reason I'm bringing this up today is because one of our members asked the question of whether or not it is considered metagaming to find scrap around the community compound.<br />
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Obviously the simple answer is that "no," it is not, because in order to be metagaming, one would have to be acting on behalf of, or characterizing, a character not belonging to them. Since the objects have no ability to act independently and have no personality, this is <i>not</i> metagaming. <br />
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In the case of my specific example (which I gave yesterday in my <a href="http://ageplay-spanking-roleplay.blogspot.com/2011/03/admin-said-i-metagamed-wait-what.html">article about metagaming</a>), the individual who was causing the problems adjusted the personality of at least two entire families to reflect their own needs so that their thread would work.<br />
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Metagaming is never okay, and the majority of groups have some kind of a policy against it. However, object placement for convenience may be a different story, depending on the group that you are in.<br />
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In the case of Foster Forest, we allow limited object placement. For example, one new member changed the entire structure of the main house at Foster Forest (and was asked to redo their arrival thread as a result). This type of behavior is <i>not</i> okay. However, getting into the scrap wood pile (which does exist) and digging out some boards <i>is</i> acceptable.<br />
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The important thing here is this: When in doubt, ask. If you are visiting the Williams house and you need to use the clothes line, why don't you ask first if there is one instead of making an assumption that could be upsetting to the person who lives in that home? It might take a bit longer, but you are virtually guaranteed not to get into trouble over it!Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-16657395649631445242011-03-30T09:00:00.000-07:002013-02-16T03:37:19.533-08:00The Admin Said I Metagamed! Wait... What?So the admin of your favorite role playing site has told you that you've metagamed, and you've been given a warning that if you do it again, you could be banned! But what is metagaming, and why is it such a bad thing? How do you know if you've metagamed? What should you do if you realize that you've done it?<br />
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<b>Metagaming refers to one member writing for a character that they are not logged into or, more importantly, <i>do not play</i>.</b><br />
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If you are new to role playing, or if you've been in the ageplay role playing community for a while, you might not know what metagaming is. It's not a word used outside of the role playing community, and the term most often used in the <i>ageplay</i> community is "power play" (which is incorrect and which I will address in a later post).<br />
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Here is an example: I play Peter Grisson at Foster Forest Family Role Play. He is an artistic type, often brooding, not always thinking through everything that he says or does. He loves women. Lots and lots of women. He is fastidiously tidy, health conscious and a great cook. He gets totally absorbed in his work when he's painting, but he is a wonderful and loving father.<br />
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Two members of Foster Forest decided that Peter was pretty stupid, mainly because he's always lost in his own world and doesn't always remember names particularly well. They played the game of continually poking at his intelligence until one of them finally got bored. But the other found that it was humorous, and continued to do this for a very long time (to the point that it was annoying not only to me but to other members). Later on, this same member made a post suggesting that Peter had chosen to leave an area of his home untidy enough that there were usable items left outside the house (on the porch or lawn). <i>Peter would never, ever do this.</i> This is a clear example of metagaming.<br />
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The previous paragraph is a true example of something that happened recently on Foster Forest. A temporary ban was implemented as a result of this behavior due to the fact that the member was a persistent metagamer who had been corrected on several occasions.<br />
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<b>So why is metagaming bad?</b> You have a story that you want to tell, and you need a specific situation in order to make that story happen. Why <i>can't</i> you use somebody else's character as a vehicle to make your story happen, as in the example above?<br />
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The answer is pretty simple: <i>Because you don't know that character as well as the person who created them.</i><br />
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Returning to my previous example, Peter wasn't as stupid as he was coming across to other members. This might have been poor writing on my part, or it could be that his apparent absentmindedness was a vehicle that I was using for his own character. I know my characters better than anybody else does. I know what they would do. I know who can cook, who's a bad driver, which ones are strict, which ones are pushovers. Just as you know your own characters best, I know mine best.<br />
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The golden rule applies here: Do unto others what you would have them do unto you. If you prefer not to have someone else decide how your character thinks and acts, <b>don't metagame somebody else's character!</b><br />
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<b>Is metagaming ever okay?</b><br />
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Yes, sometimes. If I am logged into Peter's account and I need for Toby to make a small action, I might metagame Toby. If I am playing Peter and he is in an argument with Kevin, I can <i>ask Kevin's keeper</i> if it's okay with her if I make a minor action for Kevin.<br />
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Let me make it clear that this only pertains to Foster Forest. If you are in another role playing group, their metagaming rules might be entirely different. However, I would like to point out that metagaming is always seriously frowned upon in role play circles.<br />
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<b>Metagaming is when you post actions for another character other than the one you are playing yourself. It is generally frowned upon and at Foster Forest, it may get you banned.</b><b> </b><br />
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<a href="http://ageplay-spanking-roleplay.blogspot.com/2011/03/metagaming-is-about-people-not-things.html">If you need more help understanding metagaming, you can also view this post.<b> </b></a><b> </b>Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-6882548282427848772011-03-29T11:44:00.000-07:002011-03-30T08:33:54.154-07:00Characterizing Your Inner KidA while back, I asked the question "<a href="http://ageplay-spanking-roleplay.blogspot.com/2010/12/how-do-you-characterize-your-inner-kid.html">how do you characterize your inner kid?</a>" Well, nobody answered, so I'm going to spend some time answering this question myself.<br />
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<b>Any time that you choose to take an emotionally real inner child into a role playing game, you are going to have to do something to make them into a character.</b><br />
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Now understand that I'm not telling you that you should remove all emotional connection that you have to your inner child, or that anyone who creates a character from scratch has no emotional attachment to that character. However, the majority of role playing games start out by giving you a setting, a back story, and a purpose. (<a href="http://childrenshome.fosterforest.net/">Look at the Foster Forest Family Roleplay site for examples.</a>) In order to fit in with this purpose and vision from the owner of the site, you are going to have to have something more than just a personality; You are going to need to have a whole person.<br />
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Remember that most of our IKs are in reality simply a personality, usually a part of ourselves that just hasn't grown up. They have no history apart from our own, and that history may not fit in with the vision for the game.<br />
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I have a total of three inner kids who are currently recognizable as separate personalities. All three of them are active on my ageplay role playing game. Each of them has a unique and entirely separate personality from the others, including their original families and their circumstances before arriving at Foster Forest. So how did I build their histories, and why did I choose to do it the way that I did?<br />
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To start with, let's talk about Toby. She is the longest-running role play character that I currently have. There is a <i>lot</i> of my inner child in this character. And yet yes, she is still a character.<br />
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Toby's character began in a different environment than where she is now, and yet she has always been the same; A fourteen year-old child who has been abused (sexually and physically) by her father and his friends since she was nine years old (when her mother passed away). She's been through a life of hell and back, but she is incredibly talented both intellectually and artistically.<br />
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The way that I reached this characterization for Toby was to take a lot of what her personality was, and reverse engineer her. Why would she possibly have the low self esteem that has made her anorexic (and when I'm in her head space in r/l, it's almost impossible for me deal with food and issues relating to food)? I tweaked her character to reach that personality trait, assuming that the issues that she's been through in her life would result in her low self-esteem.<br />
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Over time, Toby became a solid character. The reasons why she aren't with her parents are obvious: her mother is dead and her father was an alcoholic abuser who is now in prison. She fits in with the theme of Foster Forest because she had trouble settling and fitting in with other foster care environments. She is both an inner child and a character.<br />
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If you would like information for how I characterized Rachel, please ask in the comments and I will do my best to explain it. Both she and Mickey were engineered differently, starting out as characters before I recognized them as inner kids. In Mickey's case, I had to see that she had just aged in order to reach acceptance. You can find out more about my processes on my blog<a href="http://confessions-of-an-inner-kid.blogspot.com/"> Confessions of an Inner Kid</a>.Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0tag:blogger.com,1999:blog-7665937139286549678.post-70880540628025696922011-01-02T08:22:00.000-08:002013-02-16T15:55:22.744-08:00How Do You Ageplay?<b>The discussion topic for April is this: How do you age play?</b> You will see that there is a poll in the right-hand side bar. You can choose more than one option because some of us have more than one way that we find an outlet through age play.<br />
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Please use the options to the right as a guide for your responses, and leave your responses as comments to this post. I'm interested to hear what you have to say!Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com2tag:blogger.com,1999:blog-7665937139286549678.post-18311039693799273112010-12-27T19:24:00.000-08:002011-03-29T13:03:49.364-07:00How do you Characterize your Inner Kid?Most of the members who join <a href="http://childrenshome.fosterforest.net/">Foster Forest</a> do so as inner children. In a setting like ours, the role play aspect is fairly intense. We have an environment (a community of adults and children) and we have a setting (a forest) and some back story (which you can read <a href="http://childrenshome.fosterforest.net/index.php?topic=18.0">here</a>). In order to fit in with the game element of our community, your inner kid has to have a story. There has to be a characterization.<br />
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I would like to start off this blog by asking how you, the reader, characterize your inner child. How do you decide the elements that go into your inner kid?Stormhttp://www.blogger.com/profile/16259064509256098638noreply@blogger.com0